Money Heroes Learning Resource

Printable Resource | Ages 7-9 (KS2)

Going digital

Overall time: 20 minutes

Introduction

Theme |Managing risks and emotions associated with money

Through games and role-play, this activity helps children to understand some of the various ways we pay for things.

Themes

This activity will cover the following themes from the Young Money Financial Education Planning Framework:

  • Managing risks and emotions associated with money: using accounts to keep money safe and to save
  • How to manage money: how to pay

Learning objectives

This activity will cover the following learning objectives from the Young Money Financial Education Planning Framework:

  • I can keep my money in a standard and/or online bank account and what benefits this might have.
  • I know that cash is only one way to pay for goods and services
  • I can describe ways of paying that don’t involve cash e.g. debit cards, credit cards, online payments.

Quality Mark

The Financial Education Quality Mark gives educators confidence that the financial education materials they are using are of the highest educational value, contain accurate and up-to-date information and are engaging and relevant for young people.

About this activity

Timing: 20 minutes

As more people are using cashless payment methods in society today, it is important that we teach pupils how things are paid for, without physically exchanging money. This activity supports pupils to understand the ways that people pay for things digitally, by exploring various ways to pay through role play.

This activity can last from 20 minutes up to 45 minutes, depending on how many payment methods your pupils role play.

Key vocabulary

bank account, bank transfer, cash, credit card, debit card, gift card, lend, money, money box, online payment, pay, purse, wallet


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